Rendering Archives - Rhino 3D https://rhino3d.co.uk/tag/rendering/ Rhino 3D Tue, 14 May 2024 15:06:29 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.2 https://rhino3d.co.uk/wp-content/uploads/2018/03/cropped-rhino3d-site-icon-32x32.png Rendering Archives - Rhino 3D https://rhino3d.co.uk/tag/rendering/ 32 32 Rhino 8 – Sun and Sky Render https://rhino3d.co.uk/news/rhino-8-sun-and-sky-render/ Tue, 14 May 2024 14:48:46 +0000 https://rhino3d.co.uk/?p=3086 In our latest video tutorial Phil Cook, Simply Rhino’s Senior Rhino trainer, looks at rendering an architectural interior with Rhino 8. Rendering with Rhino 8, for beginners This beginner level […]

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In our latest video tutorial Phil Cook, Simply Rhino’s Senior Rhino trainer, looks at rendering an architectural interior with Rhino 8.

Rendering with Rhino 8, for beginners

This beginner level video looks at creating an interior architectural visual in Rhino 8 using the built-in Sun and Sky system and Rhino’s Raytrace render engine.

How to apply library and custom materials

The video commences by introducing a method of setting up the interior perspective view by controlling Rhino’s camera widget before moving on to look at applying both library and custom materials to scene elements.

Rhino 8 Sun and Sky Render – Connecting the sun and sky

Phil then looks at setting up the Sun as a source of direct illumination and replacing the default environment with the Physical Sky model in order that the sun and sky are connected.

Raytrace Render Engine

The final render is then created with the Raytrace render engine and Phil outlines how to use post effects to improve the exposure, and how to export a transparent background in order that the colour-ramp sky can be easily replaced with a photographic image in subsequent editing.

Watch the Rhino 8 Sun and Sky Render Video

Watch more Rhino 8 Videos

Don’t miss out on our other Rhino 8 Videos, we have looked at ShrinkWrap, SubD Crease, and the significant Rhino 8 for Mac speed increases. More Rhino 8 videos coming soon too!


Find Out More About Rhino 8 and Expert Rhino Training


Simply Rhino are the UK’s Favourite Supplier of Rhino Software and Rhino Grasshopper Training.

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V-Ray 6 for Rhino – Architectural Interior Scene https://rhino3d.co.uk/v-ray-for-rhino/v-ray-6-for-rhino-architectural-interior-scene/ Tue, 03 Jan 2023 16:33:41 +0000 https://rhino3d.co.uk/?p=2599 In this introductory level video tutorial, Phil creates a night-time architectural interior render with V-Ray 6 for Rhino 7. We examine adjusting the camera exposure and adding interior elements and materials from Chaos Cosmos before going on to add...

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Creating a Night-time Architectural Interior Render in V-Ray 6 for Rhino

In this new Simply Rhino V-Ray video tutorial, part of our new ‘Getting Started with V-Ray’ series, we create a night-time architectural interior render using V-Ray 6 for Rhino 7.

Image is a render showing a basement office set-up with a reception area. There are suspended round ceiling lights and people meeting in the reception area as well as working on laptops in the desk area.

Adding Elements and Materials from Chaos Cosmos

The starting point for this video is the same model and settings as used in our previous daylight V-Ray Architectural Exterior tutorial. We look at examining and adjusting the camera exposure and adding interior elements and materials from Chaos Cosmos before going on to add various lights into the scene and adjusting these to suit the night-time exterior environment. 

Detailed Set-up of Lights and Emissive Materials

Next steps are to look at the set-up of Rectangular Lights, Mesh Lights, Sphere Lights and Emissive Materials and this is demonstrated in some detail. Finally to complete the tutorial we showcase V-Ray Light Mix – a useful tool to make changes to the lighting after the render has completed.

V-Ray 6 and Rhino 7 – Architectural Interior Rendering Video

Find Out More About Rhino, V-Ray, and our CAD Training

Simply Rhino are the UK’s Favourite Supplier of Rhino and Rhino Plugin Software. If you’d like to find out more then you have several options:

Interested in Product Design rendering with V-Ray?

Then watch our V-Ray 6 for Rhino Product Design Render tutorial video.

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V-Ray 6 for Rhino – Product Design Render https://rhino3d.co.uk/v-ray-for-rhino/v-ray-6-for-rhino-getting-started-product-design-render/ Wed, 16 Nov 2022 11:59:01 +0000 https://rhino3d.co.uk/?p=2576 How to create a 'White Studio Render' in V-Ray 6 for Rhino. This introductory level video tutorial explains the default V-Ray lighting and background set-up and goes on to show how, in a few simple steps, you can create a professional product rendering.

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Product Design Rendering with V-Ray 6 for Rhino

In this new Simply Rhino introductory level V-Ray video tutorial, part of our new ‘Getting Started with V-Ray’ series, we show how to create a ‘White Studio Render’ in V-Ray 6 for Rhino, in just a few simple steps.

An image of a submersible designed using Rhino 3D software and rendered using V-Ray for Rhino, the object is blue and an oval flat shape with 4 short legs and a grill like surface to the top.

V-Ray for Product Designers

This type of image, where the product sits on a white ground plane and against a white backdrop whilst having interesting lighting and reflections, is widely used in Product Design. Simply Rhino V-Ray trainer and Rhino expert, Phil Cook, explains the default V-Ray lighting and background setup before going on to create an editable image based lighting solution with the V-Ray Dome Light.

Introduction to V-Ray Render Elements

Phil also shows how V-Ray Render Elements can be added to the Render to allow post processing adjustment inside the V-Ray Frame Buffer.

V-Ray 6 and Rhino 7 – Product Design Render Video

Find Out More About Rhino, V-Ray, and our CAD Training

Simply Rhino are the UK’s Favourite Supplier of Rhino and Rhino Plugin Software. If you’d like to find out more then you have several options:

More V-Ray Video Content

Interested in using V-Ray for Architectural scenes? Then watch our V-Ray Architectural Exterior rendering video tutorial.

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V-Ray 6 for Rhino – Architectural Exterior https://rhino3d.co.uk/v-ray-for-rhino/v-ray-6-for-rhino-architectural-exterior-rendering/ Thu, 06 Oct 2022 17:07:36 +0000 https://rhino3d.co.uk/?p=2553 In this video we set out to demonstrate how to create an architectural scene using V-Ray 6 for Rhino. In some quarters V-Ray has a reputation for complexity, but this video will show how a scene can be created, adjusted, and rendered, in a few simple steps.

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Creating an Architectural Exterior Render in V-Ray 6 for Rhino

In this new Simply Rhino V-Ray video tutorial, part of our new ‘Getting Started with V-Ray’ series, we show how you can simply create, adjust, and render, an architectural scene using V-Ray 6 for Rhino and Rhino 7. This exterior render is complemented by another video in this series that looks at rendering an interior night-time scene.

Image shows a scene rendered using V-Ray for Rhino software. There is a large wide glass 2-storey building with a roof terrace. In the foreground there is grass, shrubs and people.

Popular Rhino Plugin Renderer, V-Ray for Rhino

V-Ray is an industry-standard photorealistic renderer known for its accurate results and fast raytracing. Although V-Ray is a very popular plug-in for Rhino it does have a reputation in some quarters for complexity – however in this video Simply Rhino trainer Phil Cook sets out to show how an architectural scene can be created, adjusted, and rendered with V-Ray for Rhino in just a few simple steps.

Simply Create an Architectural Scene with V-Ray

The video shows how V-Ray can create quick pre-built lighting solutions for the model which can then optionally be adjusted and tailored to suit a particular geo-location and time. Phil will also show how elements such as exposure, lighting, reflections and denoising algorithms can be adjusted in the V-Ray frame buffer without having to re-render the scene.

V-Ray 6 and Rhino 7 – Architectural Exterior Rendering Video

Find Out More About Rhino, V-Ray, and our CAD Training

Simply Rhino are the UK’s Favourite Supplier of Rhino and Rhino Plugin Software. If you’d like to find out more then you have several options:

Interested in Product Design rendering with V-Ray?

Then watch our V-Ray 6 for Rhino Product Design Render tutorial video.

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Rhino 7 and KeyShot 11 – New KeyShot Feature, 3D Paint https://rhino3d.co.uk/keyshot/rhino-7-and-keyshot-11-new-keyshot-feature-3d-paint/ Mon, 30 May 2022 14:29:52 +0000 https://rhino3d.co.uk/?p=2389 KeyShot 11 Video Tutorial looking at a new feature in KeyShot, 3D Paint. Phil Cook from the team at Simply Rhino introduces 3D Paint by way of a metal casting, modelled in Rhino 7.

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In this Simply Rhino KeyShot video tutorial Phil Cook looks at 3D Paint, a new feature in KeyShot 11.
Image shows a flat circular object 3d modelled in Rhino3D and rendered in KeyShot using the 3D Paint feature to show the realistic ageing and corrosion to the blue metal finish.

3D Paint allows for painting directly onto a 3D object. This is a great way to add dirt, ageing, corrosion and other arbitrary textures onto local areas of geometry.

Phil uses the example of a metal casting, modelled in Rhino 7, and shows step-by-step methods for adding dirt, corrosion and paint wear in KeyShot 11 using 3D Paint. Phil also shows how to set up the initial model in Rhino 7 to ease the process.

KeyShot 11 – 3D Paint Video Tutorial

Learn more and KeyShot Training

To learn more about KeyShot you can visit the KeyShot page on the Simply Rhino website. If you’re interested in learning KeyShot then you can find details of our 1-day KeyShot Essentials training course too, and if you’re after more project focused training for KeyShot then contact us, we’re always happy to help.

KeyShot 11 Trial Version

If you’d like to try KeyShot 11 for free then you can download a trial version below, just choose your KeyShot 11 installer platform and follow the instructions:

  • Download and Launch KeyShot from the installers listed above. Start KeyShot and select ‘Start a Trial
  • Log into your KeyShot Cloud Account, or create a new account if you do not already have one
  • Select ‘Activate with a trial code
  • Enter your Trial code as: SIMPLYRHINOKSTRIAL

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Rhino v7 and V-Ray 5 – New Features and Decals https://rhino3d.co.uk/v-ray-for-rhino/rhino-v7-and-v-ray-5-new-features-and-decals/ Wed, 30 Mar 2022 13:38:30 +0000 https://rhino3d.co.uk/?p=2362 Two Videos looking at V-Ray 5 with Rhino 7. In these tutorials we explore new features of V-Ray 5 for Rhino, including Vision, Light Gen, Chaos Cosmos, Chaos Cloud, Light Mix & Vantage plus Creating Decals.

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In our latest Simply Rhino video tutorials we take a look at Rhino v7 and V-Ray 5. In our first video we explore some of the new features of V-Ray 5 and in the second video we demonstrate Decals which also appear for the first time in V-Ray 5.

V-Ray 5 with Rhino v7 – Latest Features Overview Video

V-Ray is one of the world’s most popular renderers and is known for creating photorealistic visuals with short render times. V-Ray been available as a plug-in for Rhino for over ten years and in that time has become much more complete and feature-rich whilst at the same time being easier to use.

In this video, Phil Cook takes a look at some of the features that have made a debut in the latest version for Rhino – V-Ray 5.

Phil demonstrates the new ‘Vision’ fast preview engine before moving on to a feature called ‘Light Gen’ that can quickly create pre-built lighting variations. ‘Chaos Cosmos’, the new content browser for V-Ray is introduced followed by a demonstration of ‘Chaos Cloud’ where renders are sent directly to the remote Chaos render farm rather than being created locally.

Finally, Phil introduces ‘Light Mix’ which allows for lights to be adjusted after the render has been completed and then takes a quick look at ‘Vantage’ which is a relatively new real-time Raytracer with live linking to Rhino.

V-Ray 5 with Rhino 7 – Creating Decals Video

V-Ray Decals appear for the first time in V-Ray 5 for Rhino. Before the advent of Decals in V-Ray for Rhino applying a printed logo to a glass or translucent material, and achieving a result where the print was on the outside of the glass surface only, was difficult. This process is now straightforward and in this short tutorial video Phil Cook demonstrates how to use Decals to quickly apply a printed logo to a glass object.

In both videos we reference our latest Graphics Card Performance Tests. To find out more and read these test results please visit the Rhino 7 GPU Test Report page on the Simply Rhino website.

Looking to find out more about V-Ray for Rhino? Then check out the V-Ray for Rhino Product Page on the Simply Rhino Website.

Looking to Buy V-Ray 5? Then contact the team at Simply Rhino or Buy V-Ray 5 Online Now at the Rhino Webstore.

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Introduction to Twinmotion Materials, Characters and Vegetation https://rhino3d.co.uk/news/introduction-to-twinmotion-materials-characters-and-vegetation/ Tue, 23 Nov 2021 11:06:24 +0000 https://www.rhino3d.co.uk/?p=2326 Rhino3D Video tutorial in which the Simply Rhino team offer an Introduction to Materials, Characters and Vegetation in Twinmotion.

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Rhino 3D Tutorial – Rhino to Twinmotion Series

In this Simply Rhino video tutorial we continue our Rhino to Twinmotion series with an Introduction to Materials, Characters and Vegetation in Twinmotion.

Image shows a screenshot of a scene with a central pavilion designed in Rhino and Grasshopper which has been rendered in Twinmotion.

Our senior Rhino3D Trainer, Phil Cook, starts by using the model brought into Twinmotion in our previous video Exporting data from Rhino3D using the new Datasmith Rhino Exporter.

Applying Twinmotion Materials and Characters

Phil first looks at geo-locating the pavilion model, before applying Twinmotion materials and characters. Phil demonstrates two ways of adding Twinmotion trees, plants and grasses before moving on to create vehicle and character paths for truly dynamic content.

Creating and Exporting a Video from Twinmotion

The video concludes with an explanation of the process of creating and exporting a video.

Rhino to Twinmotion Video Tutorial

If you would like to learn more then watch our Introduction to Materials, Characters and Vegetation in Twinmotion video tutorial below.

Information and How to Buy Twinmotion

What is Twinmotion? Twinmotion gives you the power to create high-quality images, panoramas, and standard or 360˚ VR videos from design data. It is an easy to use architectural rendering solution that is suitable for everyone.

Want to find out more? Visit the Twinmotion Product page on the Simply Rhino website.

If you’re looking to buy Twinmotion software visit the Rhino Webstore and buy Twinmotion online from the Authorised UK Twinmotion Reseller, Simply Rhino.


Helpful Links, Video Software Information and Credits:

Download Twinmotion from here: https://www.twinmotion.com/en-US/plugins

Model used in the video courtesy of Othmane Kandri

Video uses Rhino3D version 7 and Twinmotion 2021.1.4 on the Windows platform and all the processes described here are transferable to Twinmotion 2022.


Previously – Watch the recording of our AR/VR for Rhino and Grasshopper User Group Meeting (October 2020) to meet Epic Games (developers of Unreal Engine and Twinmotion) along with a presentation from Heatherwick Studio.

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Exporting Data from Rhino to Twinmotion https://rhino3d.co.uk/news/exporting-data-from-rhino-to-twinmotion/ Wed, 18 Aug 2021 10:08:53 +0000 https://www.rhino3d.co.uk/?p=2219 Rhino3D Video tutorial in which we look at exporting data from Rhino to Twinmotion using the new Datasmith Rhino Exporter.

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Sunset scene of a Rhino3D modelled Pavilion rendered in Twinmotion software

In this Simply Rhino video tutorial, our senior Rhino3D Trainer, Phil Cook, takes a look at exporting data from Rhino3D to Twinmotion using the new Datasmith Rhino Exporter.

Image shows a screenshot of a scene with a central pavilion by a waterfront with a skyscraper background, designed in Rhino and Grasshopper which has been rendered in Twinmotion.

This new technology, currently in ‘Preview’ mode, has many advantages of the ‘old’ way of moving data to Twinmotion. Layer structures are preserved, and Rhino objects can be moved independently of each other once inside Twinmotion.

Improved Rhino to Twinmotion Workflow

The new Direct Link, which also uses the Datasmith file format, makes it very easy to have Rhino and Twinmotion open together and push design changes in Rhino to Twinmotion for evaluation.

Rhino to Twinmotion Video Tutorial

If you want to know how to export Rhino data then watch the Exporting Data from Rhino3D to Twinmotion video tutorial below.

We have made a transcript of the video for anyone that would like to follow along using that – you’ll find the Rhino and Twinmotion (Datasmith Rhino Exporter) Video transcript PDF here

Information and How to Buy Twinmotion

What is Twinmotion? Twinmotion gives you the power to create high-quality images, panoramas, and standard or 360˚ VR videos from design data. It is an easy to use architectural rendering solution that is suitable for everyone.

Want to find out more? Visit the Twinmotion Product page on the Simply Rhino website.

If you’re looking to buy Twinmotion software visit the Rhino Webstore and buy Twinmotion online from the Authorised UK Twinmotion Reseller, Simply Rhino.


Helpful Links, Video Software Information and Credits:

Download the Datasmith Rhino Exporter here: https://www.unrealengine.com/en-US/twinmotion/plugins

Model used in the video courtesy of Othmane Kandri

Video uses Rhino3D 7, Twinmotion 2021.1.3 on Windows


Previously – Watch the recording of our AR/VR for Rhino and Grasshopper User Group Meeting (October 2020) to meet Epic Games (developers of Unreal Engine and Twinmotion) along with a presentation from Heatherwick Studio.

New and Available now – our next video in our Rhino to Twinmotion tutorial series is an Introduction to Twinmotion Materials, Characters and Vegetation.

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Rhino 3D v7 – Rendering, Denoiser and Physically Based Materials https://rhino3d.co.uk/rhino-for-windows/rhino-3d-v7-rendering-denoiser-and-physically-based-materials/ Tue, 12 Jan 2021 18:03:27 +0000 https://www.rhino3d.co.uk/?p=2027 In this Rhino 3D video, Phil Cook from Simply Rhino looks at Rendering improvements in Rhino v7. This includes the ‘Cycles’ Raytrace Render and how we can add Denoiser elements with the new Package Manager in Rhino 7. Finally, the new Physically Based Materials are discussed.

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Rhino 7 is the most significant version upgrade for Rhino 3D in its history. There are many new features, including SubD tools (previously only available to users of the now defunct plugin T-Splines or otherwise in applications like 3ds Max, Maya, Blender and ZBrush), Rhino.Inside.Revit (run Rhino and Grasshopper within the BIM modeller Revit®), QuadRemesh (quickly create a quad mesh from NURBS geometry or meshes), new Rhino 7 Presentation tools and much, much more.

Rhino 3D v7 Screenshot showing work using Physically Based Materials

In this Rhino 3D video, Phil Cook from Simply Rhino looks at Rendering improvements in Rhino v7. This includes the ‘Cycles’ Raytrace Render and how we can add Denoiser elements with the new Package Manager in Rhino 7. Finally, the new Physically Based Materials are discussed.

Rhino 3D v7 Screenshot showing work using Physically Based Materials

Watch this Rhino 7 Rendering, Denoiser and Physically Based Materials video here (if you’d like to follow the video transcript then you’ll find it at the foot of this page):

Other videos looking at new Rhino v7 features are:

Rhino 3D v7 – QuadRemesh – a quick introduction

Rhino 3D v7 – SubD Modelling in Rhino for Mac Video Tutorial


Rhino 3D v7 Rendering, Denoiser and Physically Based Materials Video Transcript:

Hi, I’m Phil from Simply Rhino and in this short video, I’m going to take a look Rendering in Rhino 7. I’ll look at the ‘Cycles’ Raytrace Render and how we can add Denoiser elements with the new Package Manager in Rhino 7. Finally, I’ll look at the new Physically Based Materials.

Version 7 features significant improvements to rendering and, just as with Version 6, Rhino features a ‘Rendered’ Viewport which could be considered a sort of a preview of the ‘Raytraced’ Viewport. This ‘Raytraced’ or ‘Cycles’ mode allows for proper calculations of Reflections, Transparency, Refraction, Translucency etcetera. This Raytraced view mode, whilst being a live mode, does take some time to generate and here because of time limitations I’ve reduced the number of Render passes from 1000 to 500 and speeded up the video.

If I go to the ‘Rhino Options’ and select ‘Cycles’ you’ll see that I can accelerate the Raytrace mode either via CPU or GPU and on the machine that I’m using here my Quadro P3000 card is selected – as it gives better performance than the CPU, but you can also see that now in Version 7 we have a setting called OPTIX and this should let us take advantage of NVIDIA’s RTX GPU technology. Essentially these are graphics cards that are purpose built for accelerating Ray Tracing and we hope to be looking at these in the new year with the help of PNY Europe, but for now we’re using NVIDIA CUDA acceleration.

The next change in Version 7 is that now, when you select the render button from Rhino, it’s the Cycles Raytrace render that is being used; now that may seem fairly obvious but in Version 6, pressing ‘Render’ gave us the older legacy renderer. The ‘Render’ tab here on the right is where you set your variables for the Render, so for example, the output size, the quality settings, Ground Plane and Environmental Settings. So, I’ll hit the ‘Render’ button and we’ll see the Render Process start and the ‘Frame Buffer’ window appear and this will also confirm that I’m using my Quadro card for acceleration – it’s worth noting that rendering this way should be more efficient than rendering in the ‘Raytraced’ Viewport.

Now with any path tracing or Raytracing, whether it’s Cycles, V-Ray or KeyShot, the results tend to be noisy and it takes a certain number of passes, and therefore time, before this noise starts to dissipate.  If you are familiar with V-Ray or KeyShot then you’ll know that these now feature ‘Denoiser’ components that can help to clean up this noise meaning that we can get viable results with less render passes. The good news is that there are now Denoiser components available for Cycles in Rhino and also that these work really well.

These are not installed by default and to do this I’m going to show you another new feature in Rhino 7, and that’s called the ‘Package Manager’. From my ‘New in Rhino 7’ tab I’ll select ‘Package Manager’ and once this is launched I’ll search for ‘Denoiser’ and you’ll see I have two denoiser components that I can use on this particular machine – an Intel Denoiser and an NVIDIA Denoiser. The Intel Denoiser will use CPU and the NVIDIA Denoiser will use GPU -so I’ll install both of these and restart Rhino. It’s also worth making sure that your NVIDIA graphics card driver is up to date in order to run the NVIDIA Denoiser.

I’m back now with my restarted Rhino and if I chck in ‘Package Manager’, I can verify that both components have been installed. Now, I’m going to spin this view around so that I can get to a more shadowy area in the image where there will naturally be more noise in the render and I’ll increase the size of this window slightly now. I’ll go over to my ‘Render’ Panel and choose ‘Viewport Resolution’ and ‘Good Quality’ and leave the other settings at pretty much Default and I’ll hit the ‘Render’ button so we can see the render starting to progress now, going through the various passes, and I’ll just leave it to render out a few more samples and then we can look at the noise.

The two Denoiser Components that I installed are here on this side panel and the small checkbox here removes them from the list and, I can add them back in again here. These are all the ‘Post Effects’ that I can add and I’ll add the Intel denoiser back in again. So, let’s start with the Intel denoiser – I’ll apply that and you’ll see how it smooths out the noise and if I turn it off again you’ll see that the noise comes back. The NVIDIA Denoiser is, of course, going to use the GPU and we’re already rendering with the GPU – this builds and behaves slightly differently to the Intel Denoiser but the overall effect is pretty much the same, so again smoothing out that noise.

If I just Zoom in here and turn off the Denoiser then we’ll see the noise more clearly – now we could, of course, clean up this noise with lots of render passes but of course that takes time and so here the denoiser is effectively taking areas of similar tone and smart blurring those together to remove the noise. At the moment the render has only done a few passes, and you can see that perhaps too much detail is being lost and we won’t be able to resolve that detail until we’ve done a few more passes but you get the general idea here – that this is a really good way of being able to produce a viable Raytrace render in much shorter order i.e. with fewer render passes. The result is very similar to the Denoiser that we see in V-Ray for example. In windows we can use GPU for accelerating the render and for denoising if you’re using a Mac, however, then there is no GPU acceleration for rendering and the only denoiser you can use is the Intel component – however as you can see here Cycles makes full use of all the available CPU cores on a Mac and the Intel denoiser is very effective in reducing Raytrace render times.

Another new rendering feature in Rhino 7 is the inclusion of ‘Physically Based Materials’ and when I navigate to the ‘Object Information’ tab here and select a Material you’ll see that I have the new ‘Physically Based’ option. Physically Based or PBR materials are a compact format that allows a single material type to define materials that would usually need separate definitions – so for example, diffuse, glossy, specular, dielectric, metals, etcetera. Physically Based Materials can be considered as being platform agnostic and cross platform and you’ll see that they are popping up now in many popular programmes such as V-Ray and Unreal.

When we choose the Physically Based Material in Rhino you’ll see that we have a basic level of control by default and we can also expand upon this by going to the detailed settings here. We can create these materials from scratch but there’s an increasing amount of materials available online – many of these being free – and an example of this would be ‘CGBookcase.com’ – when we download a material it will often have a series of Texture Maps that are used to create the Physically Based Material. Here, I’m going to create a gravel texture that I’ve downloaded from CGBookcase. I’ll start with a new Physically Based definition in Rhino and select ‘Add Textures’ next to the detailed settings here and then I can navigate to my textures. I can add all of these textures at once and Rhino will give me an option of checking that the textures have been applied to the correct slot and, once I’m happy with that selection, that’s all I need to do.

Now, this material has displacement applied to it and you can see that this looks a little over the top to say the least, this is because my planar surface is small and the displacement is set by default, in this case, to 100 millimetres – so I’m just going to quickly switchback to shaded mode, pick the surface here, and change the height of the displacement to 3 millimetres.  I’ll zoom in and you can see now that this is starting to look much better,  I’ll change this again to 1mm. Whilst we’re waiting for this to build I’ll just mention that for displacement to work well you’ll need to create a dense render mesh and remember that you can set render mesh on a per object basis.

Emissive Materials are also new in version 7. These are part of the physically based description but also have a shortcut here. We will really only see the full benefit of these materials when we’re in Raytrace Mode and so now if I go to my Environment and I turn the intensity down from 1 to 0, so that I’m excluding all environmental illumination then we’ll see the effect of these emissive materials. You’ll see that I can adjust the intensity of the emission here and you’ll see that the material provides illumination and lights other objects in the scene

So, that’s about the end of what I wanted to cover in this video. Thanks for watching, and please feel free to leave any comments below. If you’ve found this video useful then please hit the ‘like’ button and, remember that to keep up with the latest developments in Rhino then you can subscribe to this channel. At Simply Rhino we offer training for Rhino and all its key plug-ins – so check out our website for more details.

Thanks again for watching and I’ll catch up with you in the next video.

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KeyShot 9 – What’s new for Rhino users? https://rhino3d.co.uk/rhino-for-windows/keyshot-9-whats-new-for-rhino-users/ Mon, 04 Nov 2019 12:32:09 +0000 https://www.rhino3d.co.uk/?p=1598 In this video Phil Cook from Simply Rhino takes a look at the latest version of KeyShot, KeyShot 9, and highlights some of the new features that will appeal to Rhino users.

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In this video Phil Cook from Simply Rhino takes a look at KeyShot 9. KeyShot is an easy to use, photorealistic renderer that’s easy to use without a steep learning curve.

This new version of KeyShot, version 9, features a number of enhancements and new features.

For the purposes of this video Phil has chosen five of these new KeyShot features that may be of most interest to Rhino users, these are:

  • Fuzz (Pro version only)
  • Denoise
  • GPU Rendering
  • Real Cloth (Pro version only)
  • Model Library

As well as introducing the new features there is a short tutorial on modelling a tennis ball in Rhino3d and rendering this in KeyShot using the new Fuzz material. There is also a breakdown of the hardware requirements for GPU rendering.

 

Please note that this video is made with pre-release versions of KeyShot 9 and that some features may be improved on the shipping product.

 

Video Chapters:

  • 00.00 – 00.35 Introduction
  • 00.35 – 05.52 Fuzz
  • 05.52 – 12.45 Fuzz – Rhino Tennis Ball Model – Quick Tutorial
  • 12.45 – 19.12 Denoise
  • 19.12 – 29.40 GPU Rendering
  • 29.40 – 37.05 Real Cloth
  • 37.05 – 39.34 Model Library

 

 

Read more about Rhino & KeyShot

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